May 5/12/19, 2020 | Toronto Why build boring learning experiences when you can build game-based courses or gamified experiences that drive engagement and retention?
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Experience gamification while you learn about game-based design. #meta
Apply what you learn after each day long session immediately on the job. The course is spread across three weeks to provide the opportunity to build your own games.
Real project work
Create your own game-based design between workshop sessions. Receive feedback on your design from the facilitator and your peers.
Support the transfer of learning
Create performance support tools that support the key content in your games.
Build games, build retention and increase engagement
Gamification is on the cutting edge of educational technology and refers to the use of game mechanics and engagement strategies on non-game settings. We will show you how to get started with the development of serious games for your digital learning courses. The workshop is fully gamified, you get to experience it directly.
In this session, we'll:
Use game mechanics to improve retention, engagement, evaluation and social connectedness in higher education
Design compelling narrative and reward systems to broaden learning and increase critical thinking skills
Evaluate the research on the use of serious games, virtual reality and augmented reality in teaching and learning
Create game-based designs to receive feedback from peers and facilitators
The course is divided into three one-day workshop sessions. At the conclusion of each work, you'll be provided an assignment to complete before the next session. Throughout you'll get feedback and support from the facilitator and your peers.
David Chandross, PhD
Digital Gameworld Design and Senior Scholar Ryerson University